Explore the spirit realm in D&D 5E. Cross the Veil, defeat dark manifestations, and reshape the world with your heroic spark.
This pre-order sale is a clear-out of our US stock. All physical items are limited in stock and only available in that region.
Latest Updates from Our Project:
Playtesting starts NOW! Try the Conduit, Empath and the Resonance system
almost 2 years ago
– Thu, Sep 12, 2024 at 07:30:30 AM
Hey Mist Hikers,
Sharpen your pencils and pray to the dice gods, for the playtesting hour is upon us!
Join the Playtest
The playtest pack includes the first draft of the Empath class, the latest revision of the Conduit class, over a dozen new spells, and the full Resonance Rules. Try these mechanics in your home games and enjoy our brand of emotional storytelling.
To join the playtest and get the PDF, fill this Google Form:
After you submit this form, you will get the Playtest PDF directly to your email. In November 2024 you will receive a follow-up survey where you can provide us with feedback and let us know whether or not you want to be credited as a tester.
Alertness Animar // Gladys Domalaon
Dev Updates
We are almost finished with the development of chapter 2, which is all about the Everlast (the new name for the Spirit Realm).
So far we have developed:
Everlast Exploration Rules
Everlast Non-combat Encounters
10 Distorted Regions
4 Everlast Phenomena
Rules for Boons and Banes
Right now we are creating more boons and banes, refining the random tables with inspiring effects, and polishing the language and structure to be consistent and coherent.
In the next couple of weeks, we will complete chapter 2 and begin development of chapter 3, which is all about spirits, including 60 stat blocks! Moreover, chapter 4's adventure modules will begin development as soon as chapter 2 is completed, since they are not dependent on chapter 3.
Join the Next Dev Stream!
Join us this coming Tuesday to learn more about the Everlast from the game designers, and ask questions about the playtest!
The stream will go live on Tuesday, September 17th at 12 pm PT
Ask YouTube to notify you when we go live through this link:
Mist Hikers, which class are you most excited to try out, the empath or the conduit?
Dev Update, Streams, and Playtests!
almost 2 years ago
– Thu, Aug 08, 2024 at 05:43:30 AM
Hey Mist Hikers,
We’ve Been Busy!
We are now well within the development phase of the book, taking all the concepts and polishing them up for September’s Community Playtest (more on that in the next update). So far we have drafted and developed:
A third conduit subclass: Code of the Furnace (see it on our Discord)
5 subclasses: Circle of Harmony druid, Oath of Eminence paladin, Veilward ranger, Wraith rogue, and Cernomancy wizard
Empath class with 3 subclasses: Mind Healer, Interrogator, and Percipient
Resonance rules clarifications
19 shiny spells for Conduit, Empath, and others
That means we are almost ready to send chapter 1 (the first of 4) to line editing. As you probably guessed, this chapter is all about player options, and it also includes a helpful guide on creating a character that promotes emotional storytelling.
Mercy Animar // Biagio d'Alessandro
Pre-Orders are Ongoing
The store will remain open until the Spring of 2025, just before we start printing everything. Although the Kickstarter exclusive prices and perks are now gone, it features attractive pre-order bundles at much lower prices than retail:
Be the first to see our evolving artworks and game mechanics. Ask the devs some questions and tell them how excited you are for Book of Spirits. They love hearing that, trust me.
The stream will go live on Tuesday, August 20th at 12 pm PT, and will showcase much of our work on the first chapter.
See you there? Excellent! Click this link and ask YouTube to notify you when we go live:
Mist Hikers, are you ready to playtest the Conduit, Empath, and the Resonance system next month? What would make it easier for you to test them?
Surveys Lock Tomorrow, Subclass Reveal, and Live Stream
about 2 years ago
– Thu, Jul 11, 2024 at 08:08:56 AM
Hey Mist Hikers,
Last Call for Backer Surveys and Late Pledges
Tomorrow (July 12th) at 10am PT all completed surveys will be locked and your credit cards (if not PayPal) will be charged on July 13th to pay for shipping, VAT, and any add-ons not paid for on Kickstarter.
If you can’t find your survey, you can recover it here:
Tomorrow also marks the end of the late pledge period. Those of you still interested in pre-ordering the game will be able to do so through the same link, but some of the original Kickstarter prices and bundles will no longer be available.
We are already knees deep in development, and about 70% done with the game design of the Players Options chapter (the first of four planned chapters). This part of the book includes all of the new classes, subclasses, and species. It also features the full Resonance rules. After the initial design of the chapter is done, it’ll move over to development and editing, in preparation for September’s community playtesting.
To give you a little more than just dry numbers and plans, we’d like to share some of the early concepts for the Cernomancer, the new subclass for the Wizard.
A cernomancer using her power to temporarily reconstruct a broken object
The Spirit Realm remembers every emotion and memory ever experienced, but for most creatures, those are inaccessible. Cernomancers are wizards adept at perceiving these memories and manifesting them into the world. They research the metaphysical principles that produce Ethereal Memories, and eventually learn to master them.
When picking this subclass at 2nd level you gain two main features. The first allows you to restore a semblance of vitality to injured allies as a reaction, providing them with some temporary hit points. The second feature grants you the ability to see the past of an object that you touch, appearing like an ethereal illusion that overlays it. For example, you can use this power to uncover text that was scrubbed off a wall, or even read pages from a burned diary, assuming that at least a part of it survived.
The 6th level feature gives you the power to temporarily restore objects to an older form, potentially repairing or dismantling them. The size of the object is limited, but grows when you reach higher levels in this class.
The 10th level feature allows you to capture a memory of your own for later use. This allows you to cast spells that you see other creatures casting. This power is limited to spells of a level you can cast, and you can only store one such memory at a time.
At 14th level, you can truly unveil the secrets of any location. You can manifest an illusion of the entire area around you, featuring a significant event that took place there. With this power, you can see exactly what happened as if you were a spectator at the time. Finally, you can imbue one ‘actor’ in this illusion with limited sapience (this is how the Spirit Realm remembers them). This allows the cernomancer to ask three questions of a centuries-old echo and glean new insights. Although, nothing compels these echoes to answer truthfully.
Fun Fact: The word Cernomancy stems from the latin word ‘cerno’ which is the etymological predecessor of the English word ‘discern’. However, in origin, it had another meaning which is to sift, choose, and distinguish. Just like one would sift through a river to find gold, so do cernomancers scan the flow of time for specific memories of a given location.
Join the Book of Spirits Dev Stream!
Want to learn more about our design process, progress, and challenges? Join us on Tuesday, July 16th at 12 pm PT for a live stream with Aviad Tal, the lead designer of the studio. In the stream you will also meet our new community manager, Shay, AND have a chance to ask questions, learn more about our sources of inspiration, and get an early glimpse of Book of Spirits mechanics before anyone else.
By entering the link below, you can ask YouTube to notify you about the stream, so you get an alert when we go live:
Mist Hikers, what are some cool ways to use the Cernomancer's powers in a game?
Orders Locking & Charging July 12th
about 2 years ago
– Fri, Jul 05, 2024 at 07:51:36 AM
Hey Mist Hikers, we are here with some updates!
Important Notice: Pledge Manager Ends on July 12th
As we mentioned in our previous update, your completed BackerKit pledge manager surveys will be locked and your credit cards (unless you paid via PayPal) will be charged on July 12th to pay for shipping, VAT, and any add-ons not paid for on Kickstarter.
Hurry up and complete your survey to ensure smooth delivery. If you lost your invite email, you can find your survey here:
All backer-only digital files we'll be sharing during development will only be shared with backers who have completed their surveys.
Stretch Goals
We are so excited to have unlocked the Empath and our team is already working on its development. The campaign's current funding is a stellar $235,510! Some of you may notice it’s slightly lower than the number we shared in the last update, as we had accidentally included some shipping fees in our calculation, but this new number is 100% correct!
Can we unlock these stretch goals in the final week?
$250,000 - More Miniatures. Two new spirit models will be sculpted by Dragon Trappers Lodge: spirit of self loathing and spirit of terror. These two will expand your digital STL collection (available on Digital Deluxe+ or the STL add-on). The miniatures will also be printed and included with every Deluxe Box pledge!
$275,000 - More Spells. Let's expand your magical arsenal! If we hit this milestone, the book will include 15 more spells for the Conduit and the Empath classes.
Final Week of Late Pledges
As of July 12th, we will conclude the late pledge period and stop tracking funds for the purpose of unlocking stretch goals.
Those of you still interested in pre-ordering the game will be able to do so through the same link, but some of the original Kickstarter prices and bundles will no longer be available.
We still have a full week to go, so let your friends know it’s their final chance to grab the jam-packed Game-Ready bundle at $80!
You can also chime in by joining Beyond the Screen on Patreon, every subscription before July 12th contributes to the stretch goal fund, and aside from unlocking 31 PDFs, you’ll get to see all of the early development we made building up to Book of Spirits in the past 3 years.
Next week we’ll share a development update featuring some new subclasses and their key features!
Mist Hikers, which of our new subclass options would you like to see first?
Empath Unlocked! More Stretch Goals Incoming!
about 2 years ago
– Fri, Jun 14, 2024 at 07:07:26 AM
Hey Mist Hikers,
You did it! The Empath is HAPPENING!
WOW. Thanks to your phenomenal support, the campaign surpassed the $225K by a LOT!
The Empath class: Energize your allies and paralyze your foes by tapping into their emotions with this new psychic support class! Think Mantis from Guardians of the Galaxy (do you have other references you want us to consider? share them in the comments!) Aside from 3 unique subclasses, the class will include 15 original spells.
So far, your efforts in the Kickstarter, Pledge Manager, Pre-Order Store, and Patreon helped us raise $240,118 (not counting shipping fees and taxes), and only 64% of you completed the survey on the BackerKit pledge manager. Which means it's time to talk about...
The Next Stretch Goals
We never thought we'd need so many!
$250,000 - More Miniatures. Two new spirit models will be sculpted by Dragon Trappers Lodge: spirit of self loathing and spirit of terror. These two will expand your digital STL collection (available on Digital Deluxe+ or the STL add-on). The miniatures will also be printed and included with every Deluxe Box pledge!
$275,000 - More Spells. Let's expand your magical arsenal! If we hit this milestone, the book will include 15 more spells for the Conduit and the Empath classes.
Initial sketches for spirit of self-loathing // Irina Nordsol
Pledge Manager Locks on July 12th
Your completed BackerKit pledge manager surveys will be locked and your credit cards (if not using PayPal) will be charged on July 12th to pay for shipping, VAT, and add-ons not paid for on Kickstarter.
Hurry up and complete your survey to ensure we can deliver your game smoothly. If you lost your invite email, you can find your survey here: